Exporting to .nif
Before I export, I save my model and go to File>New. I then import a mesh from the Construction Set CD. (File>Import>nif importer version 0.02)
I pick a weapon mesh that is the same type as mine, in this example, I'm making a one-handed axe, so I choose a one-handed axe:
The importer tends to rotate meshes 90 degrees on the x-axis, but it's nothing to worry about for now, we're only going to look at the model.
In the top view, I move the cursor to the top and bottom of the mesh and note how long it is on the z axis (in lower left corner of your screen you can see the coordinates). It goes from -16 to 26, so the chitin axe is about 42 units long.

That's all I need to know so I go to File>New and open my model back up. Now I select all and scale the axe uniformly until it is about the same length as the chitin axe. I actually don't need to scale it by much, so I just enter 0.9 in each field above the x y and z buttons, and click the "scale" button to the right a few times.
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